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Ceilling - Théâtre du Chatelet

One of the main props I did during my internship at Atelier Daruma. I was working there as a 3D generalist and technical artist on their latest VR project.
The main challenge was to maintain an hyper realistic art direction, but with optimised texture to be VR friendly.
A second version of the mesh was used for creating the baked destruction of the ceiling.
I was responsible of this asset, from modeling to integration of the baked animation in the project's sequencer and lighting.

The modeling and the baked animation were done in Blender, the trim sheet in substance painter.