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Mecha - The Old Wanderer

I decided to work on my modelisation skills with a mecha. The modelisation is done in 3Ds max and the texturing in substance painter. I wanted to try a handpainted texturing style with a lot of visible brush stokes. I wanted to give this mecha a comic style. So I work on a shader of cel shading and outlines in unreal engine 4 to match the style.

Render from the Unreal Viewport, with outlines and cel shading

Render from the Unreal Viewport, with outlines and cel shading

Render from susbtance viewport, i decided to only work with a base color in a handpainted style, as te mecha is designed to render with a cel shader

Render from susbtance viewport, i decided to only work with a base color in a handpainted style, as te mecha is designed to render with a cel shader

I did a quick turnaround of the Mecha to help me during the modelling phase

I did a quick turnaround of the Mecha to help me during the modelling phase

Render without the outline

Render without the outline