Unreal Engine scene. All the asset are made in 3ds max, texturized in substance Painter then imported in UE4. I wanted to create an office of a detective of the neithworld of beetlejuice. The original goal was to create a really simple scene presenting our adaptation of the beetlejuice story in video game. I really enjoy the unreal engine so I decided to polish the environment. This is my first scene setup in UE4. It helps me improve my understanding of the material editor of UE4 and the foliage tool that I used to place the papers on the ground.
Feedbacks are welcomed :)
Thanks to Maëlle Hanneton for the doodles on the paper
https://www.artstation.com/mama_sticot